<rules>
<rule name="ターゲットがいる時、主人の生命力回復">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name=" ┣主人が攻撃された場合、主人の生命力回復">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name=" ┗主人がダウンされた場合、主人の生命力回復">
<conditions>
<condition name="skill_preparable" pet_skill="healing"/>
<condition name="master_damaged_life_greater" life="20"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="prepare_skill" pet_skill="healing" try_cnt="3" timeout="10000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
<cmd name="wait" min="500" max="1000"/>
<cmd name="process_skill" target="master" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人がスキル準備したら先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all" master_skill="all" down="false" targeting_type="alert"/>
</rule>
<rule name="主人が敵に警戒されたら先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="主人が敵に認識されたら先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="master_targeted" event_skill="all" master_skill="all" down="false" targeting_type="alert"/>
</rule>
<rule name="主人が敵に認識され、敵が走り中なら即FB">
<conditions>
<condition name="target_state" state="walk, run"/>
<condition name="target_state" state="run"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="主人が攻撃したらFBで追撃">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all" event_skill="all"/>
</rule>
<rule name=" ┣主人の敵が近接スキルを使用後、走っている場合">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="walk, run"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare" targeting_type="alert" master_skill="all" down="false"/>
</rule>
<rule name=" ┣主人の敵が近接スキルを使用後、歩いている場合">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare" targeting_type="alert" master_skill="all" down="false"/>
</rule>
<rule name=" ┣主人の敵が近接スキルを使用後、止まり中の場合">
<conditions>
<condition name="target_state" state="stop, walk"/>
<condition name="target_state" state="stop"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="100"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare" targeting_type="alert" master_skill="all" down="false"/>
</rule>
<rule name=" ┣主人の敵が近接スキルを使用後、近くで止まり中の場合">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
<condition name="target_distance" min_distance="0" max_distance="500" min="0" max="500"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare" targeting_type="alert" master_skill="all" down="false"/>
</rule>
<rule name=" ┣主人が遠隔攻撃で狙われたらFBで妨害">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="0" timeout="5000"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name=" ┗主人が魔法攻撃で狙われたらFBで妨害">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="0" timeout="5000"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="ペットが敵に警戒されたら先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
</sequence>
</pattern>
<event name="targeted" master_skill="all" targeting_type="attack"/>
</rule>
<rule name="ペットが敵に認識されたら先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペットが敵に認識され、敵が走り中ならカウンター">
<conditions>
<condition name="target_state" state="walk, run"/>
<condition name="target_state" state="run"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="2" timeout="5000"/>
<cmd name="wait" min="1000" max="5000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ペットがタゲ中の敵がいる場合、先行チャージ">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stack_skill" stack_magic="firebolt" charge="1"/>
<cmd name="chase" chase_target="master" timeout="5000" run="true"/>
</sequence>
</pattern>
<event name="now_targeting" event_skill="all" master_skill="all" down="false" targeting_type="alert"/>
</rule>
<rule name=" ┣ペットが攻撃を受けてダウンしなかった場合">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="2" timeout="5000"/>
<cmd name="wait" min="1000" max="5000"/>
</sequence>
</pattern>
<event name="attacked" event_skill="all" master_skill="all" down="false"/>
</rule>
<rule name=" ┃┗ダウンしたらカウンター">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="2" timeout="10000"/>
<cmd name="wait" min="1000" max="3000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name=" ┃ ┣カウンターが使えなかったらウィンドミル">
<conditions>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="2" timeout="10000"/>
<cmd name="process_skill" target="pos_toward_target" timeout="5000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name=" ┃ ┗ウィンドミルが使えなかったらディフェンス">
<conditions>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="2" timeout="10000"/>
<cmd name="wait" min="1000" max="3000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name=" ┣ペットの相手が近接スキルを使用後、走っている場合">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="walk, run"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="2" timeout="5000"/>
<cmd name="wait" min="1000" max="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare" event_skill="all" master_skill="all" down="false"/>
</rule>
<rule name=" ┣ペットの相手が近接スキルを使用後、歩いている場合">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare" event_skill="all" master_skill="all" down="false"/>
</rule>
<rule name=" ┣ペットの相手が近接スキルを使用後、止まっている場合">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare" event_skill="all" master_skill="all" down="false"/>
</rule>
<rule name=" ┣ペットの敵が近接スキルを使用後、近くで止まり中の場合">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
<condition name="target_distance" min_distance="0" max_distance="500" min="0" max="500"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare" targeting_type="alert" master_skill="all" down="false"/>
</rule>
<rule name=" ┣ペットが遠隔攻撃で狙われたらFBで妨害">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="0" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed" master_skill="all"/>
</rule>
<rule name=" ┗ペットが魔法攻撃で狙われたらFBで妨害">
<conditions>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="0" timeout="5000"/>
</sequence>
</pattern>
<event name="target_magic_prepare" master_skill="all"/>
</rule>
<rule name="ペットが攻撃をし、ダウンせず歩き中の場合">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" event_skill="all" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name=" ┣止まり中の場合">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name=" ┣近くで止まり中の場合">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="target_state" state="stop, walk"/>
<condition name="target_distance" min_distance="0" max_distance="500" min="0" max="500"/>
<condition name="skill_preparable" pet_skill="firebolt"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="stackmagic_attack" stack_magic="firebolt" charge="1" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" targeting_type="alert" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name=" ┗走り中ならカウンターで迎撃">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="walk, run"/>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="2" timeout="5000"/>
<cmd name="wait" min="1000" max="3000"/>
</sequence>
</pattern>
<event name="attack" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name=" ┣カウンターが使えない時はウィンドミル">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="walk, run"/>
<condition name="skill_preparable" pet_skill="windmill"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="2" timeout="5000"/>
<cmd name="process_skill" target="pos_toward_target" timeout="5000"/>
</sequence>
</pattern>
<event name="attack" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name=" ┗ウィンドミルが使えない時はディフェンス">
<conditions>
<condition name="target_state" state="run"/>
<condition name="target_state" state="walk, run"/>
<condition name="skill_preparable" pet_skill="defence"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="defence" try_cnt="2" timeout="5000"/>
<cmd name="wait" min="1000" max="5000"/>
</sequence>
</pattern>
<event name="attack" master_skill="all" down="false" pet_attackable_skill="all"/>
</rule>
<rule name="ペットがディフェンスした場合">
<conditions>
<condition name="skill_preparable" pet_skill="smash"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="2" timeout="5000"/>
<cmd name="process_skill" target="enemy" timeout="5000"/>
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="2" timeout="5000"/>
<cmd name="process_skill" target="pos_toward_target" timeout="5000"/>
</sequence>
</pattern>
<event name="defence" master_skill="all" defence_enable_skill="all"/>
</rule>
</rules>